Supply pressure drops immediately.

Hood Syndicate
Bribe the street. Bend the vault intent. Every 30 minutes, one faction gets heard.

Six crews fight for the official vault's attention.
Spend HOOD into a faction pool, stack power through timing and license status, then watch the winner write the next vault intent. The street decides pressure. Official operators decide execution.
Round #1 lets the street rank the next vault intent
NVDA Syndicate leads. Silicon Syndicate leads the table. Last Call is close.
Every bribe spends HOOD once, then splits it into pressure and return loops.
Long-term game ammo stays funded.
Reserved for future game incentives; no claim is live yet.
Bots, maintenance, and operations stay alive.
View Power RulesTiming, License, Vendetta, Heat
Timing, status, and revenge change power without letting whales own every round.
View Mega Vault20% tax-pool reserve for larger official events
Twenty percent of each tax pool waits for a bigger official event.
Winner action, Mega Vault, and reserve. The winner writes intent; official operators execute or override with a public reason.
One clean loop. No hidden treasury custody.
Pick the faction whose intent you want the official vault to review.
Use named bribe actions. The contract rejects arbitrary amounts.
Open, Frenzy, Final Bribe, and Last Shot all change power.
Settlement records intent; official execution remains controlled by operators.
Users steer vault intent. Official operators control treasury execution.
Spend HOOD, back factions, create power, trigger settlement, and inspect public round records.
Move treasury funds, force a purchase, claim guaranteed returns, or bypass official review.
Execute, modify, skip, or mark a treasury intent as failed with a public reason.


